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Old 07-29-2014, 08:26 AM   #61
ProfCrash
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Join Date: Jul 2010
Location: Somewhere in the USA
Device: Kindle1, Kindle DX Graphite, K3 3G, IPad 3, PW2
I have read many an article that shows that while there are fewer people with IProducts, there are many more apps because people with IProducts are willing to pay more for apps. Pure anecdotal evidence here but I see this at Board Game Geeks on a regular basis. An app is released for a popular game. The price point is $5. Keep in mind, this is a port of a board game that costs around $50 a pop. The IOS users are all on board, the Android users state that they hope the price comes down when it comes out on Android.

My conclusion, at least in this area, that there is more incentive to build a solid app for IOS because it is more profitable. People will pay a higher amount. The Android port can hold off for a while because they are not going to sell as many at the more profitable price point.

I suspect that this same logic applies across apps.

Toss in that when you program for Android, you have to program for how many different variations of Android? It is a time suck and time is money.

And then there is the annoying, time consuming Apple approval process that decreases the likelihood of an app going boom.
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