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Old 07-25-2014, 06:39 PM   #4
kaufman
Calibre Companion Fanatic
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Posts: 873
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Join Date: Nov 2006
Device: Galaxy Note 4, Kindle Voyage
Quote:
Originally Posted by chaley View Post
My goal with CC is to make it trivial to use for a casual new user and to satisfy to the extent possible people who really use the app (power users). The two goals are probably mutually exclusive. In the end, the power users must pay a bit because the new users won't. Thank you and many others for your patience with this conundrum.
I'm not sure what you mean by "pay a bit", since without fail, over the last 8 months, you have implemented every feature large and small that I have asked for (and there's a lot of them). Well, except for more information in list view, but I hear that's coming.

Quote:
Originally Posted by chaley View Post
Would more people search out the pirate editions if we raise the price? Hard to say.
Had to say, but I suspect that even if you raised it to $4.99, a lot of people who tried the free version would still buy it. I purchased it for $2.99 without ever trying it, but if I had tried if first, I would have gone a lot higher.

Quote:
Originally Posted by chaley View Post
If we offered a "donate" button, would people pay for the app and then donate more because it is so good? Hard to say, but I suspect that this number would be vanishingly small.
Maybe, but they say that the top couple
of percent of users pay for most of the IAP in games like Candy Crush, so if you attracted a couple of whales, you might do ok. Plus, it would help me assuage my guilt for getting so much for so little.

Last edited by kaufman; 07-25-2014 at 06:42 PM.
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