IIRC, the rendering engine still doesn't handle complex script shaping, no matter the font used, even in KF8 files (as you saw with the embedded font test).
And if the goal was just to live with that but with another font than code2000, it's slightly more complex than on the K3, just replacing code2000 won't do a thing (besides potentially breaking stuff in weird & interesting ways ;p).
I'll look into how exactly it's handled, see if I can come up with something like the font overrides for sans/serif/mono in the Fonts Hack.
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