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Old 03-03-2014, 08:35 AM   #17
knc1
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Posts: 17,212
Karma: 18210809
Join Date: Feb 2012
Location: Central Texas
Device: No K1, PW2, KV, KOA
Quote:
Originally Posted by brianinmaine View Post
googled "fbcon.ko lab126" and came up with this:
https://bitbucket.org/twobob/kual-sy...ole/?at=master

the module is there, not sure of dependencies.

oops wrong kernel - 2.6.31 instead of 2.6.26.
I have compiled the kernel from source and used the modules - not too bad/hard as there are great tips on this forum to do just that. I'll keep looking.
CONFIG_FRAMEBUFFER_CONSOLE has to be enabled as a module for fbcon.ko to be built.
Thanks!
https://bitbucket.org/twobob/kual-system
That is the repo that I "lost" (its owned by twobob, not knc1).

The environment magic for the K3 builds is in:
https://bitbucket.org/twobob/kual-sy...t.sh?at=master

As you can see (and read about in the thread I linked) the K3 build is compiler sensitive.
It shouldn't be, but it is.

If you don't have already (and can't find) the Code Sorcery toolchain to install to:
/opt/arm-2006q3

outside of the KeK Leech guard, post here and I will find a place for it.
I don't think that Mentor Graphics still posts toolchains that old.

Edit:
I will push a copy of the toolchains used to kual-system repo later today.

Last edited by knc1; 03-03-2014 at 08:45 AM.
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