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Old 03-02-2014, 03:29 PM   #14
knc1
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Posts: 17,212
Karma: 18210809
Join Date: Feb 2012
Location: Central Texas
Device: No K1, PW2, KV, KOA
Quote:
Originally Posted by JesseGordon View Post
I meant to say that I would have to recompile the kernel to turn on fbcon.

I am aware that K3 does not run X, and that the framebuffer is already enabled.

However, the framebuffer is different than fbcon: the frame buffer is just an output device -- a driver for displaying graphics on the screen. It does not perform any input functionality.

fbcon, on the other hand, uses the framebuffer as the output interface, but fbcon also reads from the keyboard and thus provides a full input and output user interface.

fbcon is a kernel driver: http://free-electrons.com/kerneldoc/latest/fb/fbcon.txt

Actually, a slightly modified fbcon would be splended for the k3.

Does anyone know how hard it is to compile a kernel for a k3? I have the arm scratchbox cross compiler set up and can compile simple programs no problem, but I'm not sure if I'd be able to compile a kernel...! Fortunately however the K3's current kernel config is available from /proc/config.gz.

Thanks,

Jesse
You should be able to compile that as a module.
If you can, then just build that module for the existing kernel.

I built full sets of modules for the various kernels awhile back, I may have already built it.

If not, then I still put all the info (as small scripts) on how they where built as part of the Bit Bucket repo where they live.

I seem to have mis-placed the public repository, so in the meantime:
https://www.mobileread.com/forums/sho...5&postcount=47

Same user name on Bit Bucket as here.

Last edited by knc1; 03-02-2014 at 05:09 PM.
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