Quote:
Originally Posted by Mivo
In the strategy genre, I'd probably list Civilization 1 (I played the Atari ST version) or Master of Magic, though in terms of depth some newer games (like Dominions 3 and 4, or even Crusader Kings) are more impressive.
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On the ST I spent a lot of Lifespan on Empire.
A friend and I took turns torturing each other with custom maps.
Torment's storyline is legendary and it's sad they haven't remade it with current tech. Ditto for the early Elder Scrolls and Fallout games. Good stories in there.
The ME1 Mako is less than ideal but with the right tactics it can be tamed. (Hit and run drive-by's and artillery sniping being two useful tricks.) The story is where the game shines, especially the whole final sequence. Practically a space opera simulator. The other two have their highpoints but both sacrifice story depth to shooter mechanics and conventions. Have little hope for ME4 as EA clearly wants to evolve the series into a TPS shooter ala Gears.
Another business where publisher blind focus on their needs trumps consumer interests to both sides detriment. The whole studio-style publishing system works against creativity in movies, games, and books by giving beancounters and non-creative managers too much say. The entire operation loses sight of the end user and ends up making stupid decisions.
Which is why Adobe giving publishers the power to force the switch to the new DRM is a ticking time bomb. Sooner rather than later one of the BPHs is going to push the button.