I'm seeing a lot of simple "the mass market does X" assumptions being thrown around this thread with little proof or justification. Can we at least use the music and gaming industries as a basis for our theories?
I would conclude that the longer the DRM sticks around in an industry, and the more failed DRM schemes are crafted, the larger the contingent of aware consumers will become. I would base this on PC games, where a large enough backlash against DRM around 2005-2008 allowed several stores to pop up and profit based almost exclusively on a DRM-free aspect.
|