Thread: iPad "12 Days of Gifts"
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Old 01-03-2014, 11:30 PM   #46
Jessica Lares
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Posts: 2,240
Karma: 5759170
Join Date: Jun 2011
Location: Near Dallas, Texas, USA
Device: iPad Mini, iPod Touch (5th gen)
Quote:
Originally Posted by FlorenceArt View Post
The people who are complaining say that they lost their progress with the latest update, and that the app offers to pay for levels they have already passed. That seems a good reason to complain to me... Did you install the latest upgrade?
I didn't have it on my iPad now that I checked. I've been playing on my Windows Phone, since the screen and audio is beautiful on my 520 compared to the Mini. But I just loaded it on my Touch.

It DOES ask you to unlock (most are already though), but it only asks you ONCE, and never asks again.



Losing progress is a common issue with games (Look up FEZ on the Xbox 360 and see how Microsoft won't even let him fix the issue without paying extra money to get certified again). I only recently played the remastered Sonic the Hedgehog 2 and my original save can't even move past Hidden Palace Zone. So I had to redo all 7 levels.

On the Windows Phone version of Rayman Jungle Run, there's even an empty level where you die the moment it opens.

It's a problem with the SDKs the developers use. For that reason, you never want to upgrade a game unless you're finished or willing to try again.

Honestly, it took me five minutes to get to level 8 on Rayman just now anyway. People will make a big deal, but it's part of the territory. These games are meant for you to play once then throw out or start over again.

Most likely some of those people even skipped an update or two aswell. Lots of things can be the problem.

Is it acceptable? No. But it's how it goes.

Quote:
Originally Posted by tubemonkey View Post
Here in 'merica, we get some good ole southern boys - Kings of Leon

Ain't never heard of 'em; till now
"Because of the Times" is my favorite album of theirs. Everything afterwards is blah. Although I like "Sex on Fire".
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