The crucial consideration for me is: once the user base shrinks to single percentage digits, it doesn't matter how polished your hardware may be, how easier and cheaper or (for now!) more lucrative it may be to develop for iOS (because of few devices and minimal platform fragmentation).
Single digits are single digits. If they can't reach the bulk (90+%) of their target audience, developers will gnash their teeth and grudgingly move on to the "more difficult/fragmented", seemingly "less lucrative" platform... because, apart from niche dwellers and (snobbish) luxury afficionados, that's where most users and the bulk of their target audience will be.
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