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Old 10-25-2013, 11:03 AM   #151
MikeB1972
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Quote:
Originally Posted by Faterson View Post
I'm not sure "tablet optimisation" is about pixels, Mike. To me, it's definitely about screen sizes. As you perhaps know, Apple displays tablet apps in the same way on iPad 2 and iPad 3+, although the latter has double (or quadruple) the amount of pixels, and even though iPhone 5+ offers a width of 1136 pixels compared to only 1024 pixels on iPad 2. Despite that, iPad 2 requests a tablet version of an app, and iPhone 5+ requests a phone version of the same app from the App Store.
Trust me, it's all about pixels, Apple made the resolution exactly double (or quadruple) for the retina screen so the tablet apps look the same on both - and the mini has, again, exactly the same resolution as the iPad.

Again with the iPhone the screen resolution exactly doubled for the iPhone 4, then they changed the height causing lots of wailing and gnashing of teeth amongst iPhone developers.

As android phones/tablets have vastly differing resolutions and form factors it gets trickier.

A 10-inch screen with a resolution of 1024x768 has no where near the screen real estate as Googles Nexus 10 (2560x1600) - just drop the resolution on your computer screen - same screen size but suddenly all the icons and menus are much bigger, giving less useable area.

Obviously this becomes much less of a problem when the screen is high resolution and the images can just be scaled.


Quote:
Originally Posted by Faterson View Post
The boundaries between "phone" and "tablet" apps are a lot more blurred on Android, and I'm convinced this is intentional: because there are relatively few tablet-optimised Android apps compared to iOS.
Also, you can "get away" with upscaling phone apps on small 7- or 8-inch tablets; it's not as conspicuous as it is on 10-inch tablets.
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