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Old 10-25-2013, 08:56 AM   #94
PatNY
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Quote:
Originally Posted by jbjb View Post
What were you asking for here, then:
EXACTLY what I said: The name of a "widely used consumer app that was scalable prior to iOS6"

OR, as I also said, even a link to an article on the internet discussing practical scalability prior to iOS6.

You could provide neither.

Quote:
If you want evidence that it exists and is easy to use, just look at the developer docs for how it's used, and judge its ease of use for yourself. Or, if you have access to a Mac, or know someone who does, download Xcode and try it out (it's free, and you can knock up a simple S&S UI that scales in a few minutes). I completely agree its usefulness is limited to certain types of UI, but it would be a mistake to underestimate the importance of those types.
No, if it existed, there would be references and articles about it. Instead, all there is are references to how finally with iOS6 there is a practical way to scale apps. That -- in addition to your inability to find any articles to support your contention -- underscores how wrong you have been.

Quote:
Having said that, I don't know why I'm bothering to try convince you of this point - it's irrelevant to my argument.
It's relevant to mine.

Quote:
Feel free to continue to believe whatever you want about springs and struts - I'm not really bothered.
Your behavior says otherwise.

Also, it's very telling how you keep zeroing in on "springs and struts" when that really isn't the issue here. And I've made no statements about "springs and struts" whatsoever. The issue here is whether there was a practical way to scale iOS using "springs and struts" or any other method. You keep sidestepping the real issue.

Quote:
By "private" do you mean not available to the public via the app store? It would be a mistake to assume that all such apps are only available to a few people. They can have wide distribution, and are an area that is important to Apple.
If consumer apps were not easily scalable at the time, then it has no relevance what you or anyone else did in private.

Quote:
The time frame is, however, a crucial difference. In a thread about the current state of affairs for Apple, it seems perfectly reasonable for me to have pointed out that a limitation you claimed currently applied to iOS hasn't applied for at least the last two generations.
When talking about the current state of affairs, the past naturally comes up because it informs the present. The limitation did apply for the majority of the life of iOS and is a reason Apple limited screen sizes and resolutions in the recent past.

And, actually, the limitation applied as recently as a year ago. In case you need a reminder, iOS6 was just introduced in September 2012. So it's still a timely issue.

I've given you a link to the comments of a developer which support my position. Too bad you continue to claim the earth is flat. But c'est la vie. There will always be those sticking to ideas which can't be supported.

--Pat

Last edited by PatNY; 10-25-2013 at 09:10 AM.
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