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Old 10-24-2013, 06:22 PM   #91
jbjb
Somewhat clueless
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Join Date: Nov 2008
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Quote:
Originally Posted by PatNY View Post
I made assumptions about the app you referenced but did not describe, but I did not put words into your mouth -- along with false quotes -- the way you tried to do with my statements. There's a big difference there. HUGE.
They weren't false quotes - as I explained, I think it was clear from context that I was paraphrasing. If you believe otherwise, I'll be more explicit in future. If you really believe that there was any deliberate attempt to mislead by misquoting you, then I find that genuinely offensive.

Quote:
Huh? I never tried to argue that iOS apps never used springs and struts in its interface. Where did you get that from? So why would I need convincing of that?

This is what I asked you to prove (exact quote):

"Just name a widely used consumer app that was scalable prior to iOS6. OR reference an article that supports your claim that scalability was practical OR widely used prior to iOS6."


Still waiting.
Again, you miss the point. It's not possible to know (without inside knowledge) which apps were or were not using S&S for iOS5 and earlier, so how can you expect me to name one - even if I did you wouldn't believe me.

My assertion isn't that any particular app you might recognise was using it - it's simply that it was useable, and was used. I know that, as I and many other developers of my acquaintance used it - just because these apps aren't available to the public doesn't mean it wasn't used in consumer apps. My line of work (at least as it involves mobile apps) is very specialised and doesn't involve consumer apps, but I have no reason to suspect they'd be any different.

As I've always said, however, many developers chose to exploit the limited range of screens and chose to design optimal UIs for each.

I've had enough of this - your mind is clearly predetermined.

My position is plain:
  • iOS currently supports interface scalability
  • For iOS5 and earlier, it supported a more limited form of scalability that was useful in some instances, but less widely than the auto layout introduced in iOS6.
  • The relatively restricted range of screen parameters available for iOS makes designing an optimal layout for each of these more feasible than it is for Android, and many developers chose to do so.
  • Claims that iOS doesn't support interface scalability are bogus.

That's it. Unless you come up with something worth answering, I'm giving up trying to convince you.

/JB
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