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Originally Posted by PatNY
This is inaccurate. I never said "never has supported" or "in any way."
Here is what I did say, an exact quote:
"I do understand how compatibility with existing apps is always a concern. Apple's iOS can't scale to different screen sizes the way Android can. So every new screen size requires their developers to jump through hoops. That is a limitation of iOS which holds them back on the hardware front. But that is their fault."
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I read that as saying that iOS can't scale UIs. Is that not what you meant?
What about
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every single time Apple puts out a new screen resolution, their developers have to put out a new version of their app that includes another set of artwork exactly scaled to that new resolution.
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The "every single time", "have to" and "exactly scaled" parts of that seem to me to be an assertion that iOS cannot scale interfaces.
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You still have not supported your claim that there was a practical way to scale apps prior to iOS6. Or that anyone ever did it, apart from a clunky attempt for a very esoteric app. Until you do, I stand by my claim that that the majority of my statement was correct.
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What was clunky about the attempt?
You can disbelieve me if you like, but I can assure you that springs and struts were widely used (and actually still are for some interfaces, despite the presence of auto layout).
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Please, don't purport to quote me without actually doing so. Don't put quotation marks around words that I never used.
I never said those things, and your use of quotation marks there is extremely poor.
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I thought it was clear from the context that I was paraphrasing. If not, then I apologise - I'll make it more explicit in future.
/JB