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Also, developers do not have to worry (on iPads) about screen sizes, resolution and so on, because they are pretty much consistent. On the other hand, Google tablets can have "n" sizes and "m" variations of Android. So it's harder to develop a consistent and fluid experience when the hardware is so different among devices.
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Even if you're limiting yourself like that to tablet size devices, iOS is little different than Android in terms of having to accommodate different screen resolutions. In either case, developers will have to embed different size artwork into their apps to cover multiple screen resolutions.
And if you're just developing for iOS tablets to make the process simpler, then you're leaving out a big portion of iOS users. Marvin is an example of an app which had such a limitation for a long time.
--Pat