But reduced-color png brings us back to square one ---- the ADE engine in some devices can not properly render 2-bit (2-colors) or 4-bit (16 colors).
So it looks like being stuck with either 8-bit 256-color png with its larger file-size, or with crushed jpegs in 256-greyscale, smaller files but compression artifacts.
But the 256->16->256 png makes a pretty small file, so probably would be the way to go with images with low color count.
Last edited by GrannyGrump; 10-01-2013 at 05:44 AM.
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