From an author's point of view, I don't see any advantages to DRM. People who will pirate my books are intent on not spending money on supporting artists. That's how they are and one might as well get over it altogether. If a book is published with DRM, they're just going to wait until the protection is cracked, and even if it were possible to ward off hackers, there would still be the option to take screenshots and run them through OCR. Supposing no geek could find a way to automate the process, it still wouldn't take more than a couple of hours to have a shareable copy available. I also don't want to reduce my readers' option to read books on any of their devices they want. Like reading mainly on a dedicated ereader and being able to have a copy on their smartphone for when they're stuck in their dentist's waiting room.
As a music lover, I wouldn't buy albums in any other form than DRM-free mp3 for the same grounds that I can archive and play them wherever I want; one reason I'll never by an Apple product as long as they maintain their current policy.
I can tolerate DRM in video games but it's still a major hassle when I delete a Steam game and then have to re-download several Go's if I want to play it again several month later. I'm a lot more supportive of studios who choose to go DRM free, like CD Projekt RED. They tried fighting piracy at first when they released Witcher 2 but ended up having what seem like a sincere change of heart when they released it without protection on GOG. It's also worth pointing out that like in the book industry, protection can be applied by distributors.
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