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Old 06-15-2013, 04:23 PM   #229
Ken Maltby
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Quote:
Originally Posted by Katsunami View Post
It's quite logical, really.

I like to play fantasy role-playing games, mostly because the better ones have a good story, similar to the fantasy that I often read. It's a bit like playing a novel. Planescape: Torment carries this to the extreme. That game's a cult classic. People who don't like to read, will quit Torment in like.... 10 minutes. Sometimes, you don't do anything for 15 minutes but read dialogue and select responses; those responses will advance and change the story and the options you have in the future. In the end, they'll ultimately determine the ending of the game and what will become of your character.

I also like older and some newer city builders and old adventure games.

However, I don't like action-orentied MMORPG's (Massive Multiplayer Online RPG's), RPG's set in an apocalyptic setting, Sci-Fi RPG's, 3D shooters, and Real Time Strategy games. The genre, or the way those games are played just doesn't appeal to me.

Therefore, I consider all of those games crap.

I'm sure that there are many people that consider one or more of the games I label as crap to be a gem of the industry, in the same way I consider Planescape: Torment the best RPG ever created, with regard to story and character depth.

I don't like running around maps and blowing stuff up, putting headshots into other players, and point-and-twitch reaction-type gameplay; other people don't like to read dialog, make decisions based on that, and when/if there's combat, pause the game and issue commands to 6 different characters (repeatedly).

Both sides will think that the other side's games are crap, and that's fine. Room enough for everyone.
Have you considered the Thief series of games? Some of the fan missions extend the story like nature of the game, mostly with Thief 2. Some play the game at its hardest where you have to complete the mission without killing anyone or being detected. As the name implies, you sneak around the maps and guarded mansions trying to acquire the objects needed for the mission. The first time a guard almost catches you can be quite an experience.

Luck;
Ken
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