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Old 09-15-2008, 06:13 PM   #75
Lemurion
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Actually, I don't know if we're going to reach the point where the loss from violators is not enough to bother or the point where the loss due to DRM is too great to ignore first.

DRM costs money to implement, which means it reduces profitability and leads to increased prices. This reduces sales in two ways: some people refuse to buy because of the DRM, others refuse to buy because the price is too high. There is also at least anecdotal evidence that the presence of DRM actually promotes piracy with people choosing to pirate games rather than buy them purely because of DRM.

Right now the biggest challenge facing PC game makers is to turn players into customers. Anyone can find an illegal copy to download of almost any game in a matter of minutes, regardless of DRM, so it's not preventing piracy.

The only thing that really works is getting people to want to pay for things rather than pirate them; and the first step toward that is making them feel that the creator is not the enemy.

The presence of DRM makes the statement that the creator/publisher considers you part of their out-group not their in-group. That means they are setting up an adversarial (one might even say enemy) relationship.

One of the basic fundamentals of human socialization is that it's okay to cheat the enemy. This is why it's so important to make people want to pay, because it will reduce (nothing can eliminate it) piracy and render DRM irrelevant.
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