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Old 05-30-2013, 08:36 AM   #43
JoeD
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Join Date: Nov 2007
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Quote:
Originally Posted by Fat Abe View Post
The only industry successful at battling the pirates is the game console business.
Piracy is rife on game consoles too, although they usually have an initial grace period until exploits are found and refined. Consoles do have a slight edge for online based games though as any detected exploit would result in your account being banned, as has happened in several purges over the years.

Quote:
As far as the vector through which an infection would enter your machine, most likely the "enemy" would try to exploit a stack overflow in Calibre, either in a plugin or its reader/viewer.
Any publisher that finds such a weakness and exploits it rather than reports it would probably be in hot water. Aside from various hacking laws being broken, they'd be showing a workable exploit to anyone in the hacking community who could then use it to infect calibre users with all sorts of nasty malware from books uploaded to more innocuous sites.

I just can't see it being feasible to do without opening yourself up to numerous lawsuits and criminal charges. Game consoles get away with banning because everyone agrees to their ToS and they don't brick/lock your console, they just ban you from accessing the service.

Closest analogy to that would be Amazon detecting a pirated book on your kindle and banning your amazon account, but book devices need to allow DRM'd and non DRM'd book and books bought from various stores. It wouldn't be simple for Amazon to do the same kind of testing without risking getting it wrong.

Which, even if Amazon and other retailers did that, would miss the point that it wouldn't impact the pirates who downloaded from torrent/whatever as they have no account to ban.
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