I don't know about a consensus, but if the theory is correct, once it's shut down there should be no IR above the screen to interrupt.
The problem, I think, is when that IR is interrupted just prior to the unit entering sleep mode -like if you had a sleep cover and the flap or pocket hit the screen before the unit could enter sleep mode. I'm guessing the reason it draws excessively in that circumstance is once the beam(s) is/are broken the neonode stays powered up waiting for the touch event to end by the beam being restored, which never happens if the pocket or flap stays in the way -at least until you open the cover again.
"That's my story, and Ah'm a stickin' to it."
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