Quote:
Originally Posted by kevinp
Running an emulator takes a bit of CPU power. Then running something inside that emulator only adds taxation on the CPU.
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While true, if your app uses 1% of the CPU time on a PC and spends the rest of the time waiting for the user to do something, doesn't much matter that it takes 10% of the CPU time when running in an emulator. Plus, you probably only have to emulate the app, while calls into Windows itself can be passed directly to the native OS and run at full speed.
On the other hand, if it's heavily CPU-bound, you will be screwed.