Quote:
Originally Posted by Mono
I do not know if I am right, but it seems to me that the whole long lasting problem with sound level (and now with visual volume presentation) might be because of natural sound perception of human. The scaling should be logarithmical (e.g. in dB measures) and not linear.
Up to 1.7 volume & visualisation were probably linear. And so too loud even for low volume. Since 1.8 volume might be something like logarithmic, but visualization stayed probably linear (and so jumping few bars instead of one).
If we have say 10 linear levels of volume available and say 4 visual bars, the levels assigned to bars should be 1, 2, 5 and 10. (Maybe little bit different, I speak about the concept, not how exactly it should be.) Each step would represent linear perception of volume increase.
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That makes a lot of sense, good catch. I am not sure that log is the way to go, as - in my experience, at least - it has been all about the starting level.
Of course, it also depends on log what, as we can not for example double sound at each step - it has to be less.
I suspect some might be due to different usage as well, i.e. if you use the speakers, the current level might not be enough - or indeed, if you use a power-hungry head gear - whereas I use the common type ear-plug phones (you know, the small ones for e.g. portable MP3 players).
The reason I suspect this is that I see many other device have a 'Boost Volume' setting - though I have not used them so cannot say for sure.
Oh well, at least I can hear music on it again, that is good. Now they just need to fix the music player so I can actually choose what I want to listen to.
Cheers!
CJ