Quote:
Originally Posted by fjtorres
What MS is saying is that they can get more quality out of WXGA with RT than Apple does out of QXGA with iOS.
|
From what I've read, they don't
actually say that, they just try to give the impression that it is true.
For example they say that MTF is made up of more than just resolution, but don't actually say that the Surface's MTF is better than the iPad's.
They are stuck with a low res screen in a high res screen market, and are trying to talk a good game to make the most of it.
Quote:
One area where native higher resolution pays off is in HD video playback where displaying a full HD stream at native resolution will stress the CPU/GPU less than scaling it down for display on a lower resolution display.
Obviously, a corporate PC will care less about resolution than a media pad since HD video playback isn't mission critical at most corporations.
|
Frankly when I upgraded to the iPad 3 to get the better screen, video playback was the least important reason. Video can look good even on a lower res screen, because in most cases when filming real-life screens you have soft edges and colour boundaries that blend together.
High res is much more important for text, where there are exact edges and harsh blank and white contrast, and in turn text would be far more important for a corporate tool than a consumer one.