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Old 10-18-2012, 08:32 AM   #13
Giggleton
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Join Date: Jan 2011
Location: Oregon
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Quote:
Originally Posted by JoeD View Post
It's like any other creative work imo. Some games have a narrative depth much like books and movies do. Other games have very shallow plots/themes (just as some movies do). The tricky part is knowing how much similarity is just similarity and when it becomes copying.

Take two films about a huge asteroid coming to destroy the earth and sending up a rag tag group of people to prevent it. Quite similar plots, but would it be considered copying? Had the two not been released at the same time, would that have altered the view of copying for the later released one?

In some cases copying is obvious but there's a fine line between inspiration and copying and the line imo gets a little fuzzy.
I don't think it's fuzzy at all, it's quite possible that the writers of the two films you mentioned had no idea what the other was writing, but it is far more possible that they were told to write the films based on other factors.

A few scientists in a few observatories decide to look up into the night sky, they notice things moving, they talk about these things, others think about these things, some write about these things, where does the inspiration begin?? And who is responsible?

Everyone.

Copying is what we do best. I don't think it is natural to limit what we exist to do.
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