View Single Post
Old 10-18-2012, 07:10 AM   #12
JoeD
Guru
JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.JoeD ought to be getting tired of karma fortunes by now.
 
Posts: 895
Karma: 4383958
Join Date: Nov 2007
Device: na
Quote:
Originally Posted by derangedhermit View Post
Do you think the judge comparing a video game to a screenplay is unreasonable? Is a video game like other works of creation, like novels or screenplays, or is it different?

Do you think changes in "plot, theme, dialogue, mood, setting, pace, and character" have value?
It's like any other creative work imo. Some games have a narrative depth much like books and movies do. Other games have very shallow plots/themes (just as some movies do). The tricky part is knowing how much similarity is just similarity and when it becomes copying.

Take two films about a huge asteroid coming to destroy the earth and sending up a rag tag group of people to prevent it. Quite similar plots, but would it be considered copying? Had the two not been released at the same time, would that have altered the view of copying for the later released one?

In some cases copying is obvious but there's a fine line between inspiration and copying and the line imo gets a little fuzzy.
JoeD is offline   Reply With Quote