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Old 10-09-2012, 10:09 AM   #1
twobob
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Posts: 6,586
Karma: 6299993
Join Date: Jun 2012
Location: uti gratia usura (Yao ying da ying; Mo ying da yieng)
Device: PW-WIFI|K5-3G+WIFI| K4|K3-3G|DXG|K2| Rooted Nook Touch
Kindle Touch as lbreakout2 AND bzflag server

grabbed http://launchpadlibrarian.net/380310....1-1_armel.deb and ripped out the /usr folder.

splattered it on /mnt/us/usr

cp'd the bins out of games to /usr/bin (rather than adding to path)

[root@kindle lbreakout2]# lbreakout2server
Spoiler:
Quote:
UDP socket bound to 127.0.0.1:8000
loaded 0 levelsets from directory /usr/share/games/lbreakout2/levels
user limit is 50
FPS: 20 (delay: 50 ms)
channel added: MAIN
user added: BOT1-800 (2) from 127.0.0.1
user added: BOT2-1000 (3) from 127.0.0.1
^Cserver is going down...
channel deleted: MAIN (2 users)
UDP socket closed
server halted
[root@kindle lbreakout2]# lbreakout2server
UDP socket bound to 127.0.0.1:8000
loaded 0 levelsets from directory /usr/share/games/lbreakout2/levels
user limit is 50
FPS: 20 (delay: 50 ms)
channel added: MAIN
user added: BOT1-800 (2) from 127.0.0.1
user added: BOT2-1000 (3) from 127.0.0.1
user added: player (4) from 192.168.1.65
user added: player2 (5) from 192.168.1.65
player2 (5) disconnected
user removed: player2 (5)
player (4) disconnected
user removed: player (4)
^Cserver is going down...
channel deleted: MAIN (2 users)
UDP socket closed
server halted
[root@kindle lbreakout2]# lbreakout2server
UDP socket bound to 127.0.0.1:8000
N_Arenas v1.00: 6 levels
N_Snapshots v1.00: 10 levels
loaded 2 levelsets from directory /usr/share/games/lbreakout2/levels
user limit is 50
FPS: 20 (delay: 50 ms)
channel added: MAIN
user added: BOT1-800 (2) from 127.0.0.1
user added: BOT2-1000 (3) from 127.0.0.1
user added: player2 (4) from 192.168.1.65
game added: N_Arenas (5): 6 rounds: player2 vs. BOT2-1000
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game deleted: N_Arenas (5)
player2 (4) disconnected
user removed: player2 (4)
user added: player2 (6) from 192.168.1.65
192.168.1.65: dropped 1 packets at 2
game added: N_Snapshots (7): 10 rounds: player2 vs. BOT2-1000
game 7: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 7: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game deleted: N_Snapshots (7)

As you can see connected client from PC. works great.

now to see about a native client.
SDL support is a bit shaky so MMMV. (My Milage May Vary)

Ah bless those armel builds.
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Last edited by twobob; 10-09-2012 at 11:11 PM. Reason: (My Milage May Vary) spoilers, pics
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