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Old 09-05-2012, 11:13 AM   #34
paulsalter
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Posts: 579
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Join Date: Nov 2011
Location: UK
Device: Kindle Fire HD8
Quote:
Originally Posted by holymadness View Post
The essential problem of developing for phones and tablet is graphics scalability. Because apps are full-screen, they need to be designed for specific pixel widths and heights.

On Windows PCs, programs can be windowed and resized without any issues. Moreover, there is a limited number of universal stock resolutions (1024x768, 1440x900, 1920x1080, etc.) which help programmers optimize their software for display on different screens.

The problem with developing for Android goes beyond what I wrote above, since until very recently hardly any Android users paid for apps. This creates a vicious cycle where devs are unwilling to commit to Android, or at least commit to it first, which in turn discourages users from making purchases. Fragmentation exacerbates the whole. Unlike iOS, Android has never created any major platform-specific social networks like Instagram or Path. iOS comes first because it's the easiest platform to develop for and the most profitable. Android gets the scraps a few months later, if ever. Paid apps are distributed as "free" ad-supported apps, c.f. Angry Birds.
Not really sure why screen size/scalability should be an issue, if developers only go for iOS because it's easier, then to me this is a poor developer

If a developer makes more money with iOS than they do for Android then fair enough, it makes sense for them to do iOS apps

Last time I looked angry birds has free ad supported and paid add free, same as iOS

Instagram & Path are both on Android so not sure of your point
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