Iain M. Banks' "Culture" stories are post-scarcity, and these large-scale decisions still do take cooperative efforts. For example, in The Player of Games (one of my all-time favorites), one of the characters is sulking a bit because she wants to create volcanoes on a new plate in the "orbital" (a ring, bigger than a planet, but not as big as Ringworld), but the Minds (AI that are smarter than people) who are planning the next plate don't seem to her to be giving her ideas enough consideration.
James P. Hogan's Voyage from Yesteryear also involves a post-scarcity economy, which seems to be based on respect for competence rather than value of goods. I liked the book, but thought the description of the culture was a bit simplistic.
|