Yeah, I'm calling shenanigans on this one. First off, it isn't really free. The game was 99 cents, and also required in-app purchases to finish the game (which the in app purchases HAVE NOT been cracked). Also, there were approximately 250,000 sales in the TWO WEEKS the game was available (the time leading up to them saying it was unprofitable due to piracy.) So, the game had 250k sales after two weeks, but they say that too many people are pirating, so they make it free?
Also, basically, what they did was any time a game was installed, they had it phone home. If they had something phone home to handshake with their servers, and they didn't do anything to block what they deem to be unauthorized installs, then what was the point in phoning home. Plus their's Ramsey's point, that they have no real way of tracking which is a pirated copy, and which is a legit copy that was just reinstalled via a local backup.
And, if they have released no data to support their claim it was widely pirated. How much is their "too much"? Also, their claim is only that the Android version was unprofitable (note: the 250k sales figure, was only for the Android version), but they released the iOS version for free too.
My thought? They wanted to make a lot of publicity, and playing the victim was an easy surefire way to do that.
EDIT: I should note that their full claim, is that 80% of all installs is a pirated copy. I am wanting to clarify my above statement that they released no data. While they didn't release any actual data, they did give that nugget which you can get an assumed estimate. 250k sales, and 80% of all installs are pirated, so that would make the 250k the 20% legal. That works out to be 1.5 million total installs. I don't know, seems a bit high to me.
Last edited by Hellmark; 08-03-2012 at 11:29 AM.
|