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Old 07-14-2012, 11:42 PM   #30
geekmaster
Carpe diem, c'est la vie.
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Posts: 6,433
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Join Date: Nov 2011
Location: Multiverse 6627A
Device: K1 to PW3
Quote:
Originally Posted by twobob View Post
You know I checked for ALaw and MuLaw support on the card level (which isn't there for the record unsurprisingly) The gory details are on the audio thread somewhere but in essence the card said no to both

I never thought to see if the internalised implementation was of value. Good thought

That's an absolutely cracking tutorial by the way, mucho kudos
I just changed a version of my "noisy.c" to replace the "..._U8" param with "...A_LAW". When playing, the rhythm now has mostly quiet passages, with occasional loud bursts, which is exactly how logarithmic coding SHOULD sound. So now I know that (at least on my K5), we have a-law support. Now I need to try that on my K3... Yes, a-law logarithmic dynamic range compression works on my K3 too. 8-bit audio should work just fine for our "gmplay with sound" purposes.

Us yanks would think a "cracking tutorial" was something to read to learn how to steal internet from test your neighbor's WEP-encrypted wifi. But having watched plenty of "Wallace and Grommit", I just happen to understand what you intended:



Penguins!

Last edited by geekmaster; 07-15-2012 at 12:34 AM.
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