View Single Post
Old 07-13-2012, 08:13 AM   #4
geekmaster
Carpe diem, c'est la vie.
geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.geekmaster ought to be getting tired of karma fortunes by now.
 
geekmaster's Avatar
 
Posts: 6,433
Karma: 10773670
Join Date: Nov 2011
Location: Multiverse 6627A
Device: K1 to PW3
As you can see (and hear), random() as used in this "noisy" demo gives an amplitude modulated "semi-percussive" sound effect, while sin() as used in twobob's "tones" demo gives pure unmodulated sine wave tones.

The question still stands though: If sin() gives sine wave tones, would replacing it with (x*x) give "square wave" tones? (That's a "waveform" joke, folks!)

Last edited by geekmaster; 07-13-2012 at 08:31 AM.
geekmaster is offline   Reply With Quote