HA! Quality.
*Goes off to test
Okay first thoughts. by calculating the realtime speed of the bits at your chosen rate you could swap in fixed sections of 0's modulo
something.
I see you already use
&3 so something of this order again I would imagine.
That would still be programmatically tidy and would create real percussive effects
I'm going to have a play now and see if I can implement what I'm talking about.
Sweet abbreviation of the init. Pretty snappy huh!