Quote:
Originally Posted by geekmaster
No need for static, now that it works both ways on all my kindles (that have sound support).
When you get the audio buffer to stop glitching, I want to see the source code. The place to interleave audio into a gmv file is in the raw2gmv program.
I have enough working now that I can build your tones program, after building and adding alsa lib (dynamic and static) to my cross-tools. Next step is to mod tones to do something "less annoying" (and add in some video demo code too).
BTW, it took me a bit to realize that I had to hit the power button on my DX before the Vol- button would work, when tones was playing TOO DAMN LOUD!
This gives us another reason to get USB host mode working, so we can stick a $3 USB sound stick on a K4 to give it sound support too (just like the XDA folks did for the Nook Simple Touch). Adding a USB keyboard to a K4 would not be too shabby either.
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I'm still in the - JERKING LIKE CRAZY - stage right now
I could probably manage the buffer more sensibly but I'm seeing if I can just shoehorn something together in the short term.
It was a real warm feeling wandering around with my newly converted movies running sound. That said, I still think the audio format needs looking at.
Wav @ 16k - 20k produces files that are as large as the movie info

So assuming we have a microbe of performance left later on some IP free compression might not go amiss in the mix.
It's a learning curve for me right now on the Alsa implementation but I'm giving it my best shot. Far too much (prepare_buffer) this and (snd_pcm_avail_update(handle)) that, for my liking, I'm more a scrunching up numbers to make sounds man myself.
But slowly slowly catchee monkee, I suspect if you put your mind to it you could implement it first. In the absence of that I shall rumble on