Quote:
Originally Posted by geekmaster
I already converted some fft code for my demos. I do not remember what distracted me from it. I should go find it and pick up where I left off. I also have some raytracing code that worked well on eink (but slow). It was waiting for me to move all the chrome balls into a "geekmaster signature". And I have working mandelbrot (kindlebrot) code too. They all need some cleanup before publishing (hiding somewhere on my hard drive).  I spend too much time reading and posting here and not enough coding. I wanted to pack them all together with a touchscreen/5-way joypad GUI to create a great demo. Someday...
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Well if you find your way clear to having a look at cramming some audio through the buffer created by that demo running with the params I indicated, I am certain you could achieve in 20 mins that which will take me a week.
I see myself as the poor guy giving at the temple, I have almost nothing to give but I'm happy to give it all.
I bought the full version of that book in the hopes that there are a few example gems in there for optimised audio crunchery. Read my way through much of the crunchery links you provided. People will be impressed to see a+v running on the 3 (I have a dxg so I can test on that too)
I know all the people who saw your early demos around here were mind-blown and giving them access to something they understand - like videos with sound - is the first step to acceptance and uptake.
I see your drivers as a genuine way to get all manner of info to the screen and coupled with - audio full duplex, keyboard and touch / gesture support / motion support - it's a goshdamned staggeringly powerful proposal, used correctly.
My hats off to you,