Quote:
Originally Posted by twobob
So in a nutshell, You think providing a stand-alone application is a good idea.
One that is the evolution of other stand-alone demos, which individually provide the capability to parse either standard media at really low rates and/or specially encoded media at device specific rates.
I'm not afraid getting my hands dirty on some "faux gui" work in the medium term. after all there is a video driver for petes sake, putting stuff on the screen is not a problem.
I am all for this. I personally would like to see more esoteric uses of the medium - I'm thinking real-time fft (on a 3!) and resulting graphics  but that is another story and my headache. Thanks for the input, I'm feeling more confident this is actually attainable and possibly useful, and certainly impressive.
Time to get the welding gear out for some wave action
|
I already converted some fft code for my demos. I do not remember what distracted me from it. I should go find it and pick up where I left off. I also have some raytracing code that worked well on eink (but slow). It was waiting for me to move all the chrome balls into a "geekmaster signature". And I have working mandelbrot (kindlebrot) code too. They all need some cleanup before publishing (hiding somewhere on my hard drive).

I spend too much time reading and posting here and not enough coding.
I wanted to pack them all together with a touchscreen/5-way joypad GUI to create a great demo. Someday...