pipes are bad mmmkay
Piping introduces an unknown overhead though doesn't it?
I thought the pipe stream needed to be handled in some way internally that put about a .4 second delay in each section using a pipe. (Which, while fine for many purposes, isn't the kind of thing I like to think about when doing audio. All the more reason to use audio striped into the datastream.)
I am probably entirely wrong. I often am.
Anyway, I'm digging. Thanks.
|