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Old 07-03-2012, 03:15 AM   #8
geekmaster
Carpe diem, c'est la vie.
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Posts: 6,433
Karma: 10773668
Join Date: Nov 2011
Location: Multiverse 6627A
Device: K1 to PW3
I have used SDL on my K3. I even built it to use a default library path of /mnt/us/SDL, so I did not need to set a library search path. I did have to add an eink update call to the SDL page flipping code, and I also removed sound support (because of my never having succeeded in getting ALSA support working -- why I am interested in your stuff. ).

We are lacking in simple sound support for native mode apps around here. I like SIMPLE monolithic (single .c file) demo programs so that absolute beginners can compile them with tcc, with a minimum of fuss and bother.

Thanks a lot for being the local "sound guy". I am trying to be the "animation guy". Together we can make a complete team (except for other game-design stuff, like artists, map makers, 3D modellers, script writers, and all that other stuff that indy gamers do themselves). We need you.

P.S. I consider SDL to be a bit heavy for a kindle (for the simple demos at least). But it is great for cross-platform stuff.

Last edited by geekmaster; 07-03-2012 at 03:17 AM.
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