Turned out to be a bit more complicated than expected, because it's C++, has an uncommon dep, and the libstdc++ bundled on the K3 is fracking ancient.
Anyway, couldn't bundle the client, since it depends on a perl wrapper, but, barring any last minute issue, the server should make its way into the next USBNetwork release (in a few days).
Turns out it's not that efficient on the tiny K3 CPU, but, oh, well, it works, if a bit sluggishly.
Last edited by NiLuJe; 06-14-2012 at 11:28 PM.
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