Quote:
Originally Posted by SleepyBob
A refresh on an LCD doesn't turn all the pixels on and off, it switches the ones that need to change to the new color. Which is why the refresh rate is a non-issue for this type of application. The second article you linked to stresses the importance of refresh rate in order to show all the frames in FPS video games, not because screen refresh rate has any impact on supposed flickering or quaking.
Good luck in your endeavor, though.
|
Actually your info is a bit old. Wikipedia also talks about FRC (Frame Rate Control / Temporal Dithering) which is used by many LCD panels (especially the larger ones) to achieve more colors. This switches the pixels between two brightness levels at high speed (which can be seen as flicker in some cases), to appear as an intermediate brightness pixel.
Supporting evidence:
Here is one of many (newer) wikipedia pages that talk about this:
http://en.wikipedia.org/wiki/Flicker_(screen)
Quote:
While typically thought of as a mark of older systems like 16-bit game consoles, the flicker technique continues to be used on new systems, such as the temporal dithering used to fake true color on most new LCD monitors.
|
Flicker is also common on small LCD panels, such as those used in cheap cellphones.