Quote:
Originally Posted by slayda
You should check out the monitor of choice with a sample of your work at the resolution you intend to use. LCDs, different to CRTs, have what is called a "native" resolution. They may display other resolutions but fine text (or a lot of it) or artwork may not look as you would want when displayed at a non-native resolution. This is due to way the LCD display mechanism sets up pixels. I have an Optiquest 19" wide screen with native resolution of 1680x1050. This is a bit of an oddball resolution. It will display 1600x1200 but I easily and quickly notice the discrepancies, especially in horizontal lines.
It is my understanding that this is entirely due to the monitor, not the graphics card.
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Agreed, and I'll do just that, should I ever find a monitor like what I specified.
My current monitor (an Envision "flat screen" LCD CRT) will do 1600x1280 when I apply the INF file from Microsoft for it, but I see curious behavior when I try to push it that little extra bit. I also run in 16bit mode rather than 32 bit mode most times, as rendering in some apps slows
way down in 32 bit mode.
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Dennis