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Old 06-09-2012, 05:14 PM   #672
Elfwreck
Grand Sorcerer
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Quote:
Originally Posted by DHNightshadow View Post
I think, I get to 25 today. But I msut say, it is not fun anymore.

I'll hope with the reset, we get the fun to the game back. This big gifts give the fun away and it is not nice to play anymore.
The big gifts cover for a design flaw: at the higher levels, surges aren't enough to keep up with population, and there's nothing else to do but increase pop to increase money to increase levels. The game *desperately* needs social aspects--a twitter-ish feed for alliance members, or that marketplace, or something else to distract from the push to go up levels.

(Also it needs to fix the problems when pop & penalties get too high, but that's a coding issue, not a design issue.)

I think the pop-scaled gifts shouldn't kick in until level 7 or 8, maybe not 10--after the projects are all done. Among other things, it's really annoying to get pop-scaled gifts that are smaller than the standard system gifts.

I'm gonna try to get to level 25 by the reboot; less sure of getting to 29 allies. For that, I'm switching from the energy-based strategy (keep everything green, let natural pop growth put energy red, spend a couple of cycles getting back to green; use super-gifts for food & milit as necessary) to the bliss-based strategy where it's just expected to stay red, surge pop & get super-bliss gifts to cover.

Those seem to be the only long-term strategies, and the bliss-based on is definitely better for quick advancement.

Elf the Sock, holding at level 10, just picked up 25 allies; next is catching up on energy & seeing if I can get ahead on that, then seeing how quickly I can get to level 15. I want to know how scrambled everything gets if you jump two levels in a cycle. (I mean, after the first five.)
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