Quote:
Originally Posted by pshrynk
When I GM a GURPS Space game, I actually make my players take a "resistance to shiny" advantage if they don't want to end up using all their credits on the latest junque.
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Mundane translation:
GURPS: a "tabletop" or "paper and pencil" roleplaying game (RPG), in which each player takes on the role of one (or sometimes more) characters in a story being cooperatively told by the players and the Game Master.
GURPS Space: A version of this RPG set in a science-fiction genre, specifically one involving space travel.
GM: Game Master: the narrator and the only one who claims to know what the heck is really going on in the story. Also manages the actions and dialogue of all the non-player characters (NPCs).
"Resistance to x" : Characters in RPGs may be attacked by various forces, e.g. fire in the form of a wizard's fireball, the breath of a dragon, a flamethrower, etc. In many RPGs, a character may have a "resistance" to such forces, indicating that they take less damage from that sort of attack than most beings would. Generally such a resistance is a character option that uses up some of the "points" (or other limited resource) used to construct the character, i.e. a character with "resistance to shiny" may have to accept being weaker physically or more susceptible to bouts of Unutterable Silliness.
"Shiny": See TV show
Firefly.
junque: cool toys.