Quote:
Originally Posted by hawhill
I'll look into this this evening (which is about 8 hours away over here). It's funny enough that a simple rename would fix this. I guess it's a bug upon freeing the glyph data when it gets thrown out of the cache, potentially also a memory leak.
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I did some debug profiling, and it seems that we are caching too much glymps and lua tables are not fast enough for a lot of entries since we are traversing them for each new glymp to trigger expire (which I never saw triggered in practice :-)
p.s. We should really move topics like this to issue tracker instead of spamming forum with development details.