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Zelda Pryce is the youngest and most unusual security expert in Washington DC. Using her knowledge of arcane mathematics, she builds beautiful machines that defy explanation and allow her to break into any home, bank, or museum with ease (and in style!).
After successfully burgling the Smithsonian, Zelda is hired to test the security at the British Museum in London using her anti-gravity wings and electromagnetic cloak. And that’s where everything goes wrong.
The museum didn’t really hire her. A thief did. And when Zelda escapes from the London police, the only thing on her mind is tracking down the thief who set her up and nearly destroyed her career.
So she teams up with a charming English riskbender and a daring French alchemist to chase the thief from Paris to Rome, from Castle Frankenstein to the Taj Mahal. Together they must escape all manners of strange traps and creatures, and only their arcane skills and tools will keep them alive.
But if they can’t catch the thief in time, every arcane device in the entire world could be destroyed, and thousands of innocent lives could be lost.
This is a world where a Chekhov Gun is a revolver with a mind of its own, a Diogenes Lantern makes people tell the truth, and Occam’s Razor is the most dangerous knife in the world. At least it was, until a mad scientist made a sharper one.
Genre: fantasy | adventure | mystery | Europe | science | philosophy
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