Quote:
Originally Posted by HansTWN
The current way is a little too "Apple" (i.e.: we know what is best for you).
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Not at all, the OS (Android) is not imposing anything on the developers, it's a developer choice to pause all the background services when the app loses focus, or to leave them running. The developer has to make a balanced choice between usability and resource consumption. The best option, for a player, would be a toggle setting that would let you choose whether you want the player to pause when losing focus, or to continue to run in the background.