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Old 05-02-2012, 02:38 PM   #3
Elfwreck
Grand Sorcerer
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Posts: 5,187
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Join Date: Nov 2008
Location: SF Bay Area, California, USA
Device: Pocketbook Touch HD3 (Past: Kobo Mini, PEZ, PRS-505, Clié)
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Originally Posted by ATDrake View Post
As previously mentioned, I'm "Alexander the Drake".
Sorry; fixed now.

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E-books from alliances have been recently tweaked so that to get the 2nd alliance book, you now need 25 allies.
Eep. I'll edit in a while.

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To keep City Cores from giving you unwanted stuff when you surge (too much Bliss or Population that you can't handle yet), place assets which produce the things you don't want in the squares around the cores, which will subtract from the core surges 1/2 their value. E.g. You have a Factory Farm that surges 400 Energy and 400 Population with every go which you can't yet feed and you only want the Energy: put some Population assets worth at least 800 combined around the core, maybe 200+300+250+100 and that will keep the core from giving you the excess Population every time you surge it.
Thanks.

Also worth noting: to upgrade a city core, you need exactly three unsurged, upgraded (current level), different-producing assets around it. And when you upgrade the city, *all* the assets touching it, surged or not, will be absorbed into it.

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The game seems to be trended towards giving free-market libertarians more in the way of Bucks and system gifts
When the game is more stable, I'll set up another ID and find out how far one can get with vegan hippie colonists who disdain military and unrenewable resources. (Not that they won't have any; 0 military is likely almost impossible--but I want to find out what the minimum effective level is.)
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