Quote:
Originally Posted by kennyc
Just like in Software, there is no silver bullet, they simply have to change their business model if they intend to continue.
You'd think the lessons from the audio and video world (hell even the gaming world) would be quite evident.
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Especially the gaming world.
It's the oldest of the three and they have really explored a *lot* of business models. No need to guess about what happens if you do something: just dig up the data from the game publishers and development studios.
And right now, because of DRM and the walled gardens, the ebook business is quickly resembling console gaming.