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Old 04-28-2012, 01:43 PM   #146
ATDrake
Wizzard
ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.
 
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Those Open Pit Coal Mines keep getting worse with every level upgrade. Still only 30 Bucks per cycle income, and they've downgraded from a yield of 150 to 225 to 300 Energy, going from 150 to a mere 100 per surge point.

I'm just going to let the one I did upgrade as a trial sit for long enough to recoup some of the costs and then it's getting sold.

I'm currently gifting Bucks and Energy primarily to the lower levels, Bliss to anyone who's said they're low, Population to the higher-ups, and Food and Military a bit randomly.

I figure the change in the coal mine yield makes it harder for the low-level people to get energy, and they have to focus on surging that instead of the Bucks-yielding stuff for most cycles, so every bit helps.

Probably one of the tricks is to keep population low until you've got reasonably reliable high-yield Energy sources, and build up most of the other stuff to accomodate for the multiplying effect of their * Population needs at higher levels. And sell-and-rebuy most stuff instead of just moving it, since the cost of moving goes up exponentially with each level.
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