Quote:
Originally Posted by geekmaster
"Normal" shell arrays did not work for me, but substrings work.
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I have one preliminary version lying around which uses a string variable to store the data.
Needs some polishing before I can post it.
Quote:
Originally Posted by geekmaster
What I would do is use a smaller update area, but surround that with a nice ornate "picture frame" that does not change and therefore does not slow down the display... 
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Ok, I'll add options for field size and picture save games.
Update a smaller area means I have to use the ioctl() calls?
Quote:
Originally Posted by geekmaster
I would like to use your source code if you don't mind... Is it available for download somewhere? 
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I'll include it in the next update.