Thread: A Nasty habit
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Old 03-15-2012, 01:59 PM   #9
DiapDealer
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Quote:
Originally Posted by andyh2000 View Post
Yep, in my opinion it's good science fiction when it's like this, and very bad when you have big dollops of explanation (infodumps) even if they're thinly disguised (sidekick character - "So remind me Holmes, what's the difference between a matchlock and a wheel lock?")
I agree. Too often in that (and the fantasy) genre, infodumps like that are being elevated to "world-building" status. When the fact of the matter is: authors should only hint at their worlds and allow the reader to do the bulk of the actual "building" with their own imaginations. I've gotten quite good at it—if the author doesn't keep stepping in to micromanage my efforts, that is.
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